Young Creators Discover 3D
Why we initiated this project
Non-formal learning meets digital creativity
Young people today need practical, hands-on experience with digital technologies. 3D printing and design are among the most exciting and accessible entry points into the world of digital fabrication, engineering thinking, and creative problem-solving.
Young Creators in 3D was initiated to bridge the gap between formal education and the skills young people aged 13–18 actually need. Non-formal workshops create a safe, exploratory environment where creativity and technical skills grow together.
The project developed a reusable methodology for 3D workshops — validated across Lithuania, Latvia, and Estonia — so that youth educators across Europe can replicate and adapt these activities.
Project background & goals
The project ran from 2020 to 2022, bringing together three partner organisations from Lithuania, Latvia, and Estonia. Together, they designed and tested a workshop methodology for introducing 3D printing to young people through non-formal learning.
Key project goals:
- Develop a validated 3D workshop methodology for youth aged 13–18
- Train youth educators to deliver 3D workshops independently
- Conduct local workshops in each partner country
- Share results through multiplier events reaching 300+ participants
- Create an open intellectual output — freely available to educators across Europe
Project in numbers
3
Partner countries
Lithuania, Latvia, Estonia
300+
Young people
engaged in workshops and events
30+
Youth educators
trained in 3D methodology
2020–22
Project duration
Erasmus+ KA2 project
Project activities
International training for youth workers
Youth workers from all three countries gathered for hands-on training in 3D design and printing. Educators learned both the technical skills and the pedagogical approach needed to deliver workshops for young people.
Local workshops
Each partner country organised local 3D workshops for young people aged 13–18. Participants designed and printed their first 3D objects, exploring creativity, engineering and problem-solving.
Methodology development & testing
The workshop methodology was iteratively developed and tested in all three countries. Results and feedback were shared between partners to improve the approach at each stage.
Multiplier events
Large-scale dissemination events in Lithuania, Latvia, and Estonia shared the project methodology with educators, youth workers, and policymakers. Over 80 participants attended the Lithuanian event alone.
Partner meetings
Regular transnational partner meetings — in Vilnius, Riga, and Tartu — kept the project on track and allowed partners to review progress, share challenges, and plan next steps.
Intellectual output
The project produced an open-access methodology guide for 3D printing workshops aimed at young people. This is freely available for educators across Europe to download and adapt.